Intro to GameMaker — Lesson 1

Create a first project, add a sprite, make an object, place it in a room, and run the game.

Goal: See your sprite appear on screen in a running GameMaker project.

Be sure to add all these groups
Animation Curves
Extensions
Fonts
Notes
Objects
Particle Systems
Paths
Rooms
Scripts
Sequences
Sounds
Sprites
Tile Sets
Timelines

Step 1 — Start GameMaker

  1. Open GameMaker.
  2. Click New Project.
  3. Select the Blank template.
  4. Name it PX_lastname_GameMakerL1 and click Create.

Step 2 — Add a Sprite

  1. Right-click SpritesCreate Sprite.
  2. Name it spr_ball.
  3. Click Edit Image to open the editor.
  4. Draw a simple shape (circle or square). Fill with any color.
  5. Close the editor to save.

Step 3 — Create an Object

  1. Right-click ObjectsCreate Object.
  2. Name it obj_ball.
  3. Assign the sprite → choose spr_ball.

Step 4 — Place the Object in the Room

  1. Open RoomsRoom1.
  2. Ensure the Instances layer is selected (right panel).
  3. Drag obj_ball from the Asset Browser into the room.
  4. Drop it anywhere on the grid.

Step 5 — Run the Game

  1. Click the Play ▶ button.
  2. A window opens showing your sprite in the room.
Checkpoint: If you can see your sprite, you’ve completed your first working project!

What You Built

  • Created a new project from the Blank template
  • Added artwork as a sprite
  • Created a game object and linked the sprite
  • Placed the object in a room
  • Ran the game successfully

Submission

Submit 3 files:

  • Your PX_lastname_GameMakerL1.png with your Gamermaker Player visible.
  • Your PX_lastname_GameMakerL1.mp4 Video showing game running.
  • Your PX_lastname_GameMakerL1.gml actual GameMaker program.

Save the files into your google drives under your class period and upload to Google Classroom.