AP Computer Science A — Unit 1 Topic Explanations

1.1 Introduction to Algorithms, Programming, and Compilers

In APCS A, students learn that an algorithm is a step-by-step solution to a problem. A program is how we turn an algorithm into code. The compiler translates Java source code into bytecode so the computer can run it.

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1.2 Variables and Data Types

In APCS A, variables are named storage locations in memory. Data types tell Java what kind of data can be stored (int, double, boolean, etc.). Choosing the correct data type affects accuracy, memory, and the operations you can perform.

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1.3 Expressions and Output

Expressions combine values and operators (example: 3 * 4 + 2). Output is sent to the screen using System.out.print or System.out.println. Order of operations matters in evaluating expressions.

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1.4 Assignment Statements and Input

Assignment statements store values in variables using the assignment operator =. Input can come from the user or other sources, but APCS A mainly focuses on reading values and assigning them correctly into variables.

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1.5 Casting and Range of Variables

APCS A teaches that casting changes one data type into another. Some conversions are automatic (widening) and some require explicit cast (narrowing). Different data types have fixed size/range and can overflow if values get too large.

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1.6 Compound Assignment Operators

APCS A uses compound operators like +=, -=, *=, /= to shorten assignment expressions. Example: x += 5; is the same as x = x + 5;.

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1.7 Application Program Interface (API) and Libraries

APCS A shows that Java has a huge standard library with pre-written classes and methods. We don’t rewrite everything — we use the API documentation to find and use existing tools/classes.

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1.8 Documentation with Comments

APCS A emphasizes that comments explain code to humans. Comments do not affect code execution. Good comments make programs easier to understand, maintain, and debug.

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1.9 Method Signatures

A method signature includes the method name and its parameter list. The signature determines how a method is called and what kind of arguments it must receive.

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1.10 Calling Class Methods

Class methods are static. You call them by using the class name, not by creating an object. Example: Math.random().

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1.11 The Math Class

The Math class contains static methods like sqrt(), pow(), and random(). APCS A uses these constantly in calculations and algorithms.

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1.12 Objects: Instances of Classes

APCS A teaches that classes are blueprints and objects are real instances created from those blueprints. Different objects created from the same class can hold different values.

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1.13 Object Creation and Storage (Instantiation)

We create objects using the new operator. Object references point to location in memory where that object is stored.

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1.14 Calling Instance Methods

Instance methods require an object to call them. Example: str.length() calls the length() method on the String object named str.

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1.15 String Manipulation

The String class contains many useful instance methods like substring(), indexOf(), equals(), and compareTo(). APCS A uses String manipulation to process and transform text data.

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